Website powered by

Gas processor - Halo Artwork

Game asset creation, presented in Marmoset Toolbag.
Found this really cool concept by Michael Pedro: https://www.artstation.com/artwork/halo-4-gas-processor-design and gave it a go with my own taste and a tight schedule. Really dig these kind of concepts where there is room for interpretation. Was loads of fun!

Marmoset Viewer

Wireframe -> LowPoly -> LowPoly with 2K Normal Map applied. Final triangle count: 10.680

Wireframe -> LowPoly -> LowPoly with 2K Normal Map applied. Final triangle count: 10.680

HighPoly subdiv. Added loads of normal map details during texturing.

HighPoly subdiv. Added loads of normal map details during texturing.

UVs, some mirrored to achieve better texel density.

UVs, some mirrored to achieve better texel density.

BaseColor with UVs overlayed. 2048x2048 for all maps.

BaseColor with UVs overlayed. 2048x2048 for all maps.

Roughness 2K

Roughness 2K

Normal 2K

Normal 2K

Based on concept by Michael Pedro.

Based on concept by Michael Pedro.