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Destiny 2 - Forsaken Cinematic work

I had the pleasure of working on Destiny 2 - Forsaken cinematics at DIGIC Pictures. My tasks ranged from modeling, sculpting, texturing, layout, asset optimization etc.
The challenge here was to re-create environments for our cinematics that match the ones in-game as closely as possible, whilst providing that extra realism and drama to really sell the story.
The environment work was done in collaboration with Bungie and colleagues from DIGIC Pictures: Repasi Gabor, Nagy Zoltan, Kiss Daniel, Kecskemeti Zoltan, Kiss Krisztina, Andre Schreiber amongst others. Original, game shard was created by Chelsea Velazquez.

Scattering, modeling, asset optimization, texturing.

Modeled, sculpted, textured the shard based on what is seen in-game.

Modeled, sculpted, textured the shard based on what is seen in-game.

Asset TD tasks and damage modeling on tunnel.

Asset and scene optimization, clean up, modeling damage etc.

Asset and scene optimization, clean up, modeling damage etc.

Damage modeling on tunnel.

Damage modeling on tunnel.